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Daniel Ambrosi

b. 1958, United States

Daniel Ambrosi is a California-based visual artist specialising in digital and AI-augmented art. He studied at Cornell University, where he received a Bachelor of Architecture and a Masters in 3D Graphics. During the 40 years since graduating, he has practised digital art, and starting in 2015, with engineering assistance from Joseph Smarr (Google) and Chris Lamb (NVIDIA), developed an enhanced version of Google’s ‘DeepDream’ technology, that has allowed him to create his large-scale immersive Dreamscape series. 

Ambrosi’s practice is deeply informed by the history of landscape painting, finding particular inspiration in the works of the grand format landscape artists of eighteenth- and nineteenth-century Europe and the later nineteenth-century Hudson River School artists.

Ambrosi’s works have been shown in exhibitions and art fairs across the United States and in Europe; his work has recently been acquired by the Museum of Contemporary Digital Art (MoCDA), and in 2019  he was a finalist of the Lumen Prize for Art and Technology.